CGI

Paul Boyd boyd.paul2 at gmail.com
Fri Jul 17 16:59:46 BST 2020


That's a good idea. It would probably work fine for this particular case.
Though I'd worry about it for anything more complicated. But I guess that
could be solved by client-side certs.

As an aside, I had a co-worker who made a web game once and added IP-based
rate limiting. The only trouble was that the only people who played his
game were his co-workers who mostly played from the office network, totally
triggering his rate limit.

On Fri, Jul 17, 2020 at 11:35 AM <colecmac at protonmail.com> wrote:

> One way to do it would be to have multiple inputs in a row,
> and store the results in a temp file based on IP address. It
> still fails if multiple people from the say IP address submit,
> but that's much rarer.
>
> makeworld
>
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